GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Design Roundtable Day 1: Progression Systems

Casey Bradley (Lead Designer, Army Game Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Roundtable

Vault Recording: TBD

Audience Level: All

Session: Progression Systems

Session Description:

Most current games contain some sort of progression system, but those systems come in a variety of packages. Some systems focus on progression of the player, while others focus on progression of individual game characters. Some are built for a finite experience, while others need to keep progression going indefinitely. Join your fellow game designers to discuss these complex systems, gain valuable insight from seasoned professional, and enlighten others by sharing your unique perspectives.

Takeaway

Attendees to this session will explore progression systems from fresh angles and leave the session with a more thorough understanding of progression, as well as potential progression solutions for their current and future work.

Intended Audience

This roundtable is open game designers of all experience levels and those interested in a future career in game design.