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Game Design Workshop Day 1

Marc LeBlanc  (Senior R&D Software Engineer, Riot Games)

Andy Ashcraft  (Game Designer & Instructor, Giantsdance Games, Inc. & New York Film Academy)

Kellee Santiago  (Director of Publishing, Niantic)

Stone Librande  (Game Designer, Riot Games)

Jeb Havens  (Game Designer, Jeb Havens Games)

Eleanor Todd  (Founder, Orange Monkey Games)

Elizabeth Swensen  (Assistant Professor, University of California, Santa Cruz)

Marcus Montgomery  (Design Director, Microsoft)

Laura Warner  (Lead Game Designer, Niantic Inc.)

Location: Room 207, South Hall

Date: Monday, March 21

Time: 10:00 am - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Design

Format: Workshop

Viewing Experience: In-Person

Vault Recording: Not Recorded

This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis, and critique. Attendees will immerse themselves in the iterative process game design and discover design concepts that will help them think more clearly about their designs and make better games.

Working in small groups, attendees will work on two design exercises each day. Each exercise will require the group to work iteratively to modify an existing game design to meet some new goal. An exercise might involve adding a new feature, accommodating a requirement, or fixing a design flaw. Attendees will learn how to apply the Mechanics-Dynamics-Aesthetics (MDA) framework to their design process. The exercises will challenge attendees to analyze and identify the design principles at work in a game, and to think flexibly and creatively while working within design constraints. They will serve as a starting point for discussing how the framework applies to games in digital and non-digital media. Attendees will gain practical experience working with the MDA framework brainstorming, critical analysis, and discussion.

Agenda for Room 207, South Hall:

Morning Content:

SpiteCraft
Play a simple game of bluffing and betrayal, and then change its thematic content.

Afternoon Elective:
Game of Games
Large games are interconnected networks of game systems, which are often games in their own right. This activity is a lab exercise where you will connect small games together to form larger games, and observe how the shape of the network affects game dynamics.