GDC 2025 Session Viewer
Game Design Workshop Day 2
Marc LeBlanc (Principal Software Engineer, Riot Games)
Kellee Santiago (Executive VP, Game Development (PC/Console), E-Line Media)
Geoffrey Marsi (Sr. Manager, Technical Game Design, Riot Games)
Samuel Villanueva (Game Design Consultant, Villains Creative)
Jeb Havens (Game Designer, Brainium)
Stone Librande (Sr. Game Designer, Riot Games)
Andy Ashcraft (Game Designer / Instructor, Giantsdance Games / New York Film Academy)
Frank Lantz (Game Designer, Everybody House Games)
Eleanor Todd (Founder, Fablegate)
Marcus Montgomery (Design Director, Microsoft)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Design
Format: Workshop
Vault Recording: TBD
Audience Level: All
Takeaway
By the end of the workshop, you will expand your design toolkit, refine your rapid-prototyping techniques, and gain practical strategies for weaving harmonious narrative, aesthetic, and systemic elements into your games. You will leave better equipped to tackle complex design challenges, foster more effective collaboration, and elevate the player experience in your current and future projects.
Intended Audience
Practicing game designers and those who collaborate with them.