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Game Design Workshop Day 2

Marc LeBlanc  (Principal Software Engineer, Riot Games)

Kellee Santiago  (Executive VP, Game Development (PC/Console), E-Line Media)

Geoffrey Marsi  (Sr. Manager, Technical Game Design, Riot Games)

Samuel Villanueva  (Game Design Consultant, Villains Creative)

Jeb Havens  (Game Designer, Brainium)

Stone Librande  (Sr. Game Designer, Riot Games)

Andy Ashcraft  (Game Designer / Instructor, Giantsdance Games / New York Film Academy)

Frank Lantz  (Game Designer, Everybody House Games)

Eleanor Todd  (Founder, Fablegate)

Marcus Montgomery  (Design Director, Microsoft)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Design

Format: Workshop

Vault Recording: TBD

Audience Level: All

Dive into a practical, two-day workshop dedicated to honing your game design craft. Working in small groups, you’ll tackle a series of focused design challenges - each exploring a different aspect of creating better games. Using the Mechanics, Dynamics, Aesthetics (MDA) framework as a guide, you’ll brainstorm new concepts, build quick physical prototypes, iterate on your ideas, and evaluate the results together. Expect lively discussions, creative problem-solving, and hands-on experimentation that push you to sharpen your skills and broaden your approach to design.

Topics explored include: designing for ludonarrative harmony, capturing play aesthetics in a paper prototype, creating emergent dramatic structure through systems design, and designing games with ethical decision-making.


Takeaway

By the end of the workshop, you will expand your design toolkit, refine your rapid-prototyping techniques, and gain practical strategies for weaving harmonious narrative, aesthetic, and systemic elements into your games. You will leave better equipped to tackle complex design challenges, foster more effective collaboration, and elevate the player experience in your current and future projects.

Intended Audience

Practicing game designers and those who collaborate with them.



Connecting the Global Game Development Community