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Game Devs WFH Microtalk: State of the Industry: Work from Home Edition Analysis

Dom Tait  (Practice Leader, Games Team, Omdia)

Date: Thursday, August 6

Time: 8:00am - 8:15am

Pass Type: Conference Pass - Get your pass now!

Topic: Business & Marketing

Format: Session

Vault Recording: Video

Audience Level: All

Drawing on GDC’s own special State of the Industry survey of game developers during coronavirus-related lockdowns worldwide, this session will analyze their responses to provide unparalleled insight into how developers have responded to the global situation, what new long-term trends might stem from it, and provide broader color on how COVID-19 has affected games user metrics in 2020.

Takeaway

An understanding of how COVID-19 has affected games developers both large and small, of what industry responses might be applicable to attendees’ own working practices in future, and of how games revenue has been affected in the short and medium term

Intended Audience

The target audience is extremely wide given COVID-19’s indiscriminate effect. This is for anybody hoping to gain insight into how the coronavirus has impacted game developers and best practices for working through this global pandemic.