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Christopher Smith (Chief Economist, Metanomic Ltd.)
Location: Room 3020, West Hall
Date: Wednesday, March 23
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: No
In this talk, Chris Smith PhD Candidate speaks on why video game economies are good at generating value but not so good at doing so efficiently. The video game industry is full of mathematical errors, scaling issues, and a lack of real-time dynamics driven by a lack of alternatives outside of using cumbersome spreadsheets for design. Learn how you can not only drastically improve the speed and efficiency of the economy and game design, but also save effort and cost by removing the need to rebalance manually after launch by using real-time platforms.
The attendees will take away a better understanding of the current economic academic climate with respect to video games. They will hopefully also come away with ideas on how to improve their own game design methodologies. These methods will be based on math and economic theory used in the field.
Attendees with an academic leaning might find this talk particularly interesting. Furthermore, game designers in the audience will probably be interested to hear and participate in the conversation.