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Game Funding & Investment Summit: Why Micro-Studios Might Avoid Publishers

Megan Fox (Founder, Glass Bottom Games)

Location: Room 3005, West Hall

Date: Tuesday, March 17

Time: 4:40pm - 5:10pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Business & Marketing

Format: Session

Vault Recording: TBD

Audience Level: All

In this talk, join Megan Fox (no not that one) as she explains how and why she came to teach a bird to skateboard. She'll walk you through how she and her tiny team decided to make SkateBIRD, how they funded initial work, and walk you through why being snubbed by publishers turned out to be the best thing that could have happened to the project. She'll lay out the roadmap her studio has followed thus far, cover the whys and hows, and generally explain why not scaling your micro-studio up is possibly a good idea moving forward into the 2020s.

Takeaway

Attendees will learn an alternative approach to the more typical scaling-up model followed by other game studios, its pros and cons, and the situations conducive to the formation and ongoing operation of such a studio.

Intended Audience

Indie developers considering funding options, uncertain if they want to go with publishers, or angel investors, or advances from platforms, or other such things. Developers who want to better understand the pros and cons of those various funding avenues, and where they tend to lead.