View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Chris Adamson (Director of Business Development, SuperAlloy Interactive)
Katie Jo Turk (Sr. Product Specialist Entertainment, Movella | Xsens)
Location: Room 3009, West Hall
Date: Thursday, March 24
Time: 11:30 am - 12:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Yes
Get insights into how to create high-intensity combat content using Xsens motion capture, presented by the action design experts from SuperAlloy Interactive. SuperAlloy will talk about its action design pipeline with Xsens motion capture. How they create content for AAA games ranging from gameplay mocap to cinematics. This session will cover how SuperAlloy is bridging the creative gaps in action combat using recently completed projects.
Are you creating combat content? This session will give you insights into SuperAlloy's action design pipeline using Xsens motion capture.
Game Developers, Motion Capture operators, Motion Capture Actors, Creative Directors