View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Richard Dansky (Central Clancy Writer, Red Storm & Ubisoft)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 10:30 am - 11:30 am
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!
Viewing Experience: Virtual
Vault Recording: Not Recorded
Audience Level: Yes
Narrative can be an isolated discipline for many developers. This round table is designed to allow narrative professionals from across the gaming industry to come together and share concerns, techniques, best practices and more. There will be three sessions, each focusing on a different aspect of game narrative. The first one will be professional, covering topics from getting into the industry to interaction with other disciplines. The second will be technical, focusing on best practices and techniques for creating narrative. And the final one will be conceptual, focusing on new frontiers in creating game narrative. Narrative professionals of all experience and skill levels are welcome.
Ideally attendees will take away new concepts and ideas relating to game narrative, whether they be technical best practices for writing or conceptual ones for incorporating into larger designs.
The intended audience for these roundtables is game industry narrative professionals, whether they be writers, narrative designers, narrative directors or any other role. They are also open to any developers with an interest in narrative and in working with narrative specialists.