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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Roundtable

Richard Dansky  (Central Clancy Writer, Red Storm/Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Vault Recording: TBD

Audience Level: All

Narrative professionals in games don't always have the benefit of having access to their peers. Thus, an opportunity for those professionals to come together and talk over matters of interest is highly desirable. Designed to allow a broad range of discussion on various narrative topics, these roundtable will be broken up by subject matter.

Day 1: Professional
Day 2: Technical
Day 3: Conceptual

All levels of expertise are welcome, as are professionals from other disciplines with an interest in game narrative.

Takeaway

Attendees will take away new ideas and best practices for narrative work in games. Depending on the session, the takeaway may be more conceptual or more practical.

Intended Audience

This is primarily for game narrative professionals within the industry and aspiring narrative professionals, but the conversation is open to those who work with narrative, including designers, producers and audio specialists.