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Game Narrative Roundtable Day 1: Getting and Keeping the Job

Richard Dansky  (Franchise Narrative Director, Romero Games)

Location: Room 308, South Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Roundtable

Vault Recording: TBD

Audience Level: All

These roundtable sessions are intended to bring together narrative professionals with all levels of experience to share questions, knowledge, best practices and more. Each day's session is devoted to a single topic allowing attendees to focus and deep dive on specifics instead of skimming at a surface level. The moderator will provide starter questions, allowing the conversation to flow from there. The first day's discussion will be focused on Getting and Keeping the Job. It will cover everything from putting together a portfolio to plotting a course for professional advancement to learning techniques for working with other disciplines. The second day will be about Doing the Job. It will focus on actual narrative and writing tips, techniques, best practices and more. From improving your game writing to getting more efficient at producing deliverables, this one is about when it comes time to actually write.

Takeaway

Attendees will take away a wealth of knowledge including best practices, approaches used at other studios, shared concerns and coping strategies, and more. They will also benefit from being immersed in a body of professional peers, allowing them to network and share, reaffirming their place in the craft and the industry.

Intended Audience

The intended audience for these roundtables falls into two groups: Those who either are narrative professionals or working to become ones in the video game space, and individuals who work with narrative professionals and want to know more about what their concerns are and how to work more productively with them. Anyone with an interest in game narrative is of course welcome, but those two groups in particular are positioned to benefit from the discussion.



Connecting the Global Game Development Community