View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Nessa Cannon (Game Writer/Narrative Designer, Independent)
Location: Room 2016, West Hall
Date: Tuesday, March 19
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Format: Session
Vault Recording: Video
Audience Level: All
Do you ever feel that your linear narrative is missing a little something? When your characters speak to each other, do you wish they could say two things at once? We often think of video game stories as either being linear or nonlinear, but there is a spectrum between the two!
Nessa Cannon (Freelance, Star Trucker, Endoparasitic, OnlyCans, Jagged Bone) will teach you how to add small branches to your game's dialogue that tie seamlessly into a linear story to signal different emotional beats, create a sense of character definition from the player, and help the player really connect to your themes - not just see them at a surface level.
Attendees will gain understanding of different styles of branching within nonlinear and linear games, as well as the techniques to create smaller branches within linear stories to spark intrigue, replay value, and a deeper connection to their games' themes.
This talk is intended for writing/narrative games professionals looking to expand their knowledge of branching dialogue techniques, as well as narrative-adjacent team members who would like to learn about keeping scope tight while maintaining their storytelling aspirations!