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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: Building Rome in a Day: A Sociological Storytelling Primer

Jennifer Allaway  (Senior Game Writer, Monolith Productions)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Vault Recording: TBD

Audience Level: All

Sociological storytelling is where the story's focus in the game narrative centers on the inherent struggles between larger societal forces—usually told through the lens of characters who must deal with the impact of this struggle. It is character-driven but not about the characters. It's about the struggles and forces that are bigger than any one person. And they can lead to extremely satisfying narrative experiences.

In this talk, Jennifer Allaway lays out the benefits of approaching game narratives with this lens, analyzes games that are great examples of sociological storytelling, and delivers practices that guests can take home with them and try in their current games.

Takeaway

Attendees will learn the benefits of sociological storytelling to game narratives, and methods by which to implement it in their own narrative practice.

Intended Audience

This is for anyone working on game narrative—though this talk will be especially useful for games in the conceptual and pre-production phases of development, where the most impact of sociological storytelling can be planted ahead of time.