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Game Narrative Summit: Collaboratively Creating Fantasy Worlds for Digital Games

Matt Warren (Game Producer, Wizards of the Coast)

Jennifer Mills (Principal Art Director, Wizards of the Coast)

Alison Luhrs (Narrative Design Lead, Wizards of the Coast)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: TBD

Audience Level: All

What's the difference between a composition notebook full of random words in elvish and a fully realized and unique fantasy setting anyone can use as a sandbox? A World Guide! Join Wizards of the Coast Digital Publishing to learn how to use a plurality of voices and backgrounds to collaboratively devise fantasy worlds for digital games.

Every World Guide results from a tight connection between Narrative, Art, and Production. This panel discusses how Wizards of the Coast Digital Publishing approaches the creation of the document and provides tricks and tools on how to work as a team to create new worlds from the bottom up. This panel will also discuss some key tenants of what makes good fantasy, what helps foster collaboration, and how the marriage of narrative and art can create a cohesive and rich end product.


This panel will highlight the strengths that come from working collaboratively across creative disciplines and illustrate the importance of thinking across creative verticals. The panel will extensively discuss the worldbuilding process and outline how different disciplines can all utilize narrative to deepen their expression. The audience will also walk away with a better understanding of what makes a fantasy world feel rich without being bogged down in detail, and provide them with tips for collaborative creation.

Intended Audience

This talk is aimed at creatives looking to build original fantasy worlds from the ground up, with a focus on the cross-functional aspects of worldbuilding. Audience members who enjoy learning how the fantasy sausage is made will also find takeaways for the next time they watch, read, or play through a fantasy setting.