Espen Sogn (Lead Living World Designer, Guerrilla)
Location: Room 2006, West Hall
Date: Monday, March 20
Time: 9:30 am - 10:30 am
Pass Type:
All Access Pass, Summits Pass
Topic:
Game Narrative
Format:
Lecture
Vault Recording: Video
Audience Level: All
This talk is about how we improved the living world experience for Horizon Forbidden West.
After we released Horizon Zero Dawn in 2017, one of our goals for the sequel was to showcase the tribes and their cultures even better in the world of Horizon. In order to do so, we required a whole new approach to our world and NPC development process. We will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West
Takeaway
Creating an believable world is hard. Although this talk is specifically about the world of Horizon, we hope to inspire other developers to create amazing content.
Intended Audience
This talk is aimed primarily at game developers and specifically those who want to create a rich story environment. However, there’s enough high-level ideas and thoughts to be fun for all games enthusiasts – no prior in-depth knowledge or game dev experience is required.