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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Espen Sogn (Lead Living World Designer, Guerrilla)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Vault Recording: TBD
Audience Level: All
This talk is about how we improved the living world experience for Horizon Forbidden West.
After we released Horizon Zero Dawn in 2017, one of our goals for the sequel was to showcase the tribes and their cultures even better in the world of Horizon. In order to do so, we required a whole new approach to our world and NPC development process. We will explain the thought processes and philosophy behind what we think makes a believable game world and what steps we took to implement it in Horizon Forbidden West
Creating an believable world is hard. Although this talk is specifically about the world of Horizon, we hope to inspire other developers to create amazing content.
This talk is aimed primarily at game developers and specifically those who want to create a rich story environment. However, there’s enough high-level ideas and thoughts to be fun for all games enthusiasts – no prior in-depth knowledge or game dev experience is required.