Alison Lührs (Associate Narrative Director, Bungie)
Location: Room 2006, West Hall
Date: Monday, March 20
Time: 3:50 pm - 4:20 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Game Narrative
Format:
Lecture
Vault Recording: Video
Audience Level: All
Creating stories for games is a team effort—but what happens when we stop thinking as a team, and start thinking as an ensemble? How can we tell stories across not just dialogue, but art, audio, even design? Even more radically, how can we foster shared ownership as creators?
This presentation will discuss what game narrative can learn from the sister medium of theatre in a pragmatic way: How to use language for elements of time and space to generate story, how to begin the story creation process as a collective, and how to direct methodology for collaborative creation.
Takeaway
Attendees will leave with a set of directly applicable tools and philosophies. They'll learn Mary Overlie and Ann Bogart's 9 Viewpoints and how they can be used and observed in digital games, as well as how to manipulate these elements to create the building blocks of story.
Intended Audience
This is for anyone interested in using any and all disciplines to communicate story—from audio and art to design and traditional narrative. There are no prerequisites for this session other than being a person who wants to collaborate with other people to tell a story.