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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

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Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators, Part 2

Alexa Ray Corriea  (Senior Narrative Designer, Cliffhanger Games)

Lis Moberly  (Senior Narrative Designer, Independent)

Location: Room 2016, West Hall

Date: Tuesday, March 19

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

Meaningful and effective feedback is necessary for any team-based project and high levels of interdisciplinary collaboration is required to achieve it. Yet we often meet with road bumps as different departments struggle to communicate their needs, expertise, and possible solutions. Narrative often experiences friction in this process, much to the frustration of themselves and those who work with them.

This session will discuss common problems in giving and receiving feedback between narrative and other departments, and how to prevent and remedy those problems. We will discuss why feedback breaks down between departments, particularly in relation to narrative. We will cover scholarly and industry research surrounding interdisciplinary collaboration, and show how approaching feedback with a different perspective is vital to improving this relationship.

The intended results of improving interdisciplinary collaboration and feedback are:

A faster, more creative iteration process
Increased trust and collaboration between departments
Healthier teams across leadership and staff

Takeaway

This session will help narrative departments and their collaborators improve interdisciplinary collaboration and feedback loops. They will learn the signs of interdisciplinary breakdown, how to bolster their teams to improve productive creativity, and how feedback sits at the center of that process.

Intended Audience

Game writers and narrative designers across all levels of experience, stakeholders, and developers in other disciplines that interface with game narrative teams such as game and creative directors, designers, producers, etc.



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