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Game Narrative Summit: #Goals: Mission Writing in #BLUD

Gregory Lane  (Narrative Designer, Tin Heart Interactive)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Game Narrative

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Trying to get your in-game social media site #LitAF? Having a fake social media in your game may be more and more likely as we fully integrate and accept it as part of the shared agreement of our society. Come listen to writer Gregory Lane on how Exit 73 Games used their fake social media site "Perch" to run the mission system, build characters, and provide enjoyable player interaction through the selfie system in the game #BLUD. The dialog included there allowed #BLUD to deliver on several key things including: worldbuilding, crafting unique character voices, comedy writing, and mission planning + player guidance. #CallToAction #GameWriting #Missions #Winning

Takeaway

In this talk, attendees should leave knowing the benefits of using an in-game social media system for character development, worldbuilding, and player guidance. We'll also go over other things like 10 principles of comedy writing, in order to keep your social media site worth reading.

Intended Audience

Mission designers and game writers would benefit from the insight, but engineers and artists could also benefit from this example of mission-based social media so they would know what to adapt in their games. There are no prerequisites, but it helps if you know what a meme is.



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