GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Game Narrative Summit: How to Run (and Survive) a Writers' Room

Antony Johnston  (Writer, Freelance)

Location: Room 2006, West Hall

Date: Tuesday, March 22

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: Yes

Writers' rooms have been a staple of TV production for more than half a century, but they're relatively new to game development. Veteran cross-media writer Antony Johnston (ATOMIC BLONDE, DEAD SPACE, RESIDENT EVIL VILLAGE) has been in, and run, several such rooms. He explains how to recruit and run a successful writers' room, why it's more than just a writing team… and why you should use one if you don't already.


Attendees will learn how the writers' room model can be adapted and used to benefit game writing; how to recruit the staff for such a room; and how to run it in a way that delivers the most creativity combined with best results for developers

Intended Audience

This talk is for writers, narrative designers, and producers with responsibility for narrative teams, of all experience levels. Experience writing for games is assumed, but not necessary to understand the content.