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Evan Hill (Senior Area Designer, Obisidan)
Location: Room 3007, West Hall
Date: Monday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Making "skipable" content can often feel like a waste but when it's done with care it can let a player perfectly tune an experience for themselves.
In this lecture, Evan Hill showcases the pacing techniques used in the "Museum Flashback" level in The Last of Us Part II.
Specifically, it covers how to structure an experience to be understandable and rewarding for any type of player, whether they want to rush to the next reveal or linger on every word and how the techniques used in The Last of Us Part II could be applied to any budget or genre.
How to structure narrative/gameplay content in a way that gives the player control over their experience,
and how giving that control can be used to maximize the impact of narrative moments
Intermediate to Advanced Narrative Designers who want to improve how they structure their content.