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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Narrative Summit: Is. Sequel. Possible?: The Making of 'OXENFREE II: Lost Signals'

Bryant Cannon  (OXENFREE II Game Director, Night School Studio)

Adam Douglas  (Senior Writer, Night School Studio)

Location: Room 2016, West Hall

Date: Monday, March 18

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

OXENFREE II: Lost Signals released in July 2023, expands the world of the mind-bending original, OXENFREE. As a breakthrough hit in 2016, the original quickly became beloved and played by millions of players. But with a game set in a time-looping, multiverse-style universe with powerful themes of loss and defining yourself: how do you create a sequel that is more than just a continuation of the story? Game director Bryant Cannon and senior writer Adam Esquenazi Douglas will break down the key challenges of creating a new, refreshing narrative game experience for OXENFREE fans and newcomers alike.

Takeaway

Attendees will learn how to evaluate their game's design, story, and worlds for expansion through a case study of OXENFREE and OXENFREE II: Lost Signals. You will see how the team made critical choices about story, characters, mechanics, audio, and puzzle design for the sequel.

Intended Audience

This session is intended for developers with an interest in story and narrative – hopefully that means all developers! Narrative designers, writers, game directors, and teams with long-term creative collaborations will benefit from the frank discussion around evaluating ideas and implementing key decisions in a predefined game world.



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