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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Narrative Summit: It's All in the Ending: Storytelling and Design Strategies in 'Jedi: Survivor'

Daniel Homan  (Lead Writer - Jedi Survivor, Respawn Entertainment)

Patrick Wren  (Senior Encounter Designer, Respawn Entertainment)

Location: Room 2016, West Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

While a good story can pull you through a game like no other, game writers have a lot of other responsibilities that are crucial to player experience. Contextualizing new mechanics to make a player's actions more impactful. Introducing player fantasies to keep players invested until the game's end. And if your players make it through to the end, how do you honor their investment in the game's characters and world after the credits have rolled? Using the final hours of Star Wars Jedi - Survivor, lead writer Danny Homan and Senior Encounter Designer Patrick Wren examine the importance of contextualizing mechanics, introducing new player fantasies, and engaging players through end-game content.


This talk will focus on how to create a meaningful, engaging story by leveraging a multi-discipline approach to narrative. Storytelling is an opportunity and responsibility of everyone on a development team. Writers and narrative designers must work hand-in-hand with other disciplines to give the player unforgettable experiences.

Intended Audience

Developers of all disciplines who share the goal of telling unforgettable stories and leveraging the strengths of their respective disciplines in order to elevate video games as an interactive media.

Connecting the Global Game Development Community

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