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Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Toiya Kristen Finley (Game Designer & Narrative Designer/Writer, Schnoodle Media, LLC)

Heidi McDonald (Contract Writer, Fogbank Entertainment)

Andrew Walsh (Game Writer, Freelance)

Whitney Strix Beltrán (TBD)

Greg Buchanan (Scriptwriter (Freelance), No Man's Sky: Atlas Rises, Metro Exodus & more)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.

Takeaway

Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.

Intended Audience

The roundtable is for individuals looking to get into game writing, writers and narrative designers with two years or less of experience, and anyone working with writers, including students, professional writers of other media, industry professionals who've been asked to write on projects, and non-writers interested in story.