View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Toiya Kristen Finley (Game & Narrative Designer, Schnoodle Media, LLC)
Michelle Clough (Writer & Narrative Designer, Talespinners)
Antony Johnston (Writer, Freelance)
Whitney Beltrán (Project Narrative Director, Hidden Path Entertainment)
Xalavier Nelson Jr. (Creative Director, Strange Scaffold)
Location: Room 3016, West Hall
Date: Tuesday, March 22
Time: 12:00 pm - 1:00 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.
Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.
This Q&A offers newer writers and those looking to break into the industry opportunities to ask veteran narrative designers and writers pressing questions about the business of game writing and how to become better professionals.