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Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Toiya Kristen Finley  (Game & Narrative Designer, Schnoodle Media, LLC)

Michelle Clough  (Writer & Narrative Designer, Talespinners)

Antony Johnston  (Writer, Freelance)

Whitney Beltrán  (Project Narrative Director, Hidden Path Entertainment)

Xalavier Nelson Jr.  (Creative Director, Strange Scaffold)

Location: Room 3016, West Hall

Date: Tuesday, March 22

Time: 12:00 pm - 1:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.

Takeaway

Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.

Intended Audience

This Q&A offers newer writers and those looking to break into the industry opportunities to ask veteran narrative designers and writers pressing questions about the business of game writing and how to become better professionals.