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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Toiya Kristen Finley  (Game Designer, Narrative Designer, Editor., Schnoodle Media, LLC)

Jennifer Allaway  (Senior Game Writer, Monolith Productions)

Beth LaPensée  (Narrative Director, Twin Suns Corp)

Jeremy Bernstein  (Principal Writer, Volition)

Whitney "Strix" Beltrán  (Project Narrative Director, Hidden Path Entertainment)

Location: Room 2006, West Hall

Date: Tuesday, March 21

Time: 12:00 pm - 1:00 pm

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Panel

Vault Recording: Video

Audience Level: All

How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when you've "made it"?

This session encourages participants to ask veteran writers and narrative designers questions without definitive answers—especially individuals with little experience and those looking to break into the industry. Anyone working with writers is also encouraged to attend.

Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.


Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.

Intended Audience

This is for newer writers and those looking to break into the industry, providing opportunities to ask veteran narrative designers and writers pressing questions about the business of game writing and how to become better professionals.