GDC 2025 Session Viewer
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Toiya Kristen Finley (Game and Narrative Designer, Game Writer, Editor, Schnoodle Media, LLC)
Nessa Cannon (Narrative Designer, Freelance)
Michelle Clough (Game Writer / Narrative Designer, Talespinners)
Emily Short (Freelance, Independent)
Adanna Nedd (Games Writer & Narrative Designer, Independent)
Ashley Ruhl (Narrative Director, Broadsword Online Games)
Location: Room 2001, West Hall
Date: Monday, March 17
Time: 12:00 pm - 1:00 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Track: Game Narrative
Format: Panel
Vault Recording: Video
Audience Level: All
How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when you've "made it"? How do you put a writing team together? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.
Takeaway
Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.
Intended Audience
This Q&A offers newer writers and those looking to break into the industry opportunities to ask veteran narrative designers and writers pressing questions about the business of game writing and how to become better professionals.