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Game Narrative Summit: Kill the Hero, Save the (Narrative) World.

Hannah Nicklin (Studio Lead, Narrative Designer & Writer, Die Gute Fabrik)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: TBD

Audience Level: All

Hannah Nicklin, lead writer and narrative designer on MUTAZIONE, discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales'. Drawing on inspiration from the world of long-running TV shows rather than film, and unpicking real-life examples from the process of writing MUTAZIONE, Hannah will set out how killing the hero form of storytelling not only produces better narrative worlds in games but also allows to us to tell better, more relatable, truer stories about how we live together in the world.


Attendees will develop an understanding of the qualities of ensemble storytelling. Examples drawn from Mutazione will demonstrate techniques games can use, and explore ensemble storytelling's relevance to longer-form games. It will invite attendees to consider techniques to make their games more compelling, with fuller, more complete-feeling worlds.

Intended Audience

This talk is aimed at a variety of attendees; from writers and narrative designers, studio owners and creative directors, to anyone interested in the power and techniques of good storytelling. Though focussing on Indie examples, it will also be relevant to AAA companies looking for inspiration and fresh approaches.