View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Michelle Clough (Writer & Narrative Designer, Talespinners)
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Vault Recording: TBD
Audience Level: Yes
The popular term "kindness coins" describes the transactional nature of many romantic or sexual relationships in games: do enough "nice things" for an NPC until they "reward" the PC with love or sex. But what if there was an approach that allowed for more narrative flexibility, more opportunity for player role play, more agency and character development for NPCs, and most importantly, more meaningful or erotic relationship arcs? What if core loops and narrative arcs weren't based on generic "kindness" or "flirts" but on character-specific chemistry? What if romance and attraction can be triggered in EVERY game system, not just dialogue? And to make it really spicy, how can writers and designers incorporate a little romantic random chance into the mix? This talk will explore these questions and more while presenting two useful new models for moving beyond kindness coins: the chemistry card tower, and the chemistry casino.
Attendees will leave with a new framework for writing and designing romantic/sexual content in games, with similar structure but more flexibility and more character/narrative weight than "kindness coins." Attendees will also learn how to incorporate "random chance" in romantic/sexual narrative, both on a design level and a writing level.
This talk is geared towards game writers and narrative designers working on non-linear romantic or sexual game content, or who are interested in integrating romance and sex in their game's design. It's also useful for game designers, artists, and anyone interested in romance and sex in game systems and narrative.