GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'

Graham Parkes  (Writer & Creative Director, GoodbyeWorld Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Vault Recording: TBD

Audience Level: All

Before Your Eyes began its life as a simple student project with an innovative idea, and ended up as a BAFTA award-winning multi-platform title. In between were seven long years of stop-and-start development, which challenged the team's faith that it could ever get done.

This talk will look at how writer Graham Parkes devised the games heartbreaking narrative over that time—and the lessons he needed to learn about life and the creative process in order to properly tell it.

Takeaway

Attendees will gain insight into how an award-winning game's narrative was conceived and developed over time, as well as an inside look at the process of making small experimental titles that expand the boundaries of the medium.

Intended Audience

This is for anyone who cares about how games tell stories, as well as anyone currently frustrated about how hard it is to make things.