Tyler Hutchison (Narrative Director, HeartMachine)
Location: Room 2006, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: All
Globally renowned and beloved systems engineer, Tyler J. Hutchison (Solar Ash, Dream Daddy, Die Homer), has discovered that game developers hate outlining their narrative. He has taken it upon himself to travel to GDC and teach you why you should love making outlines and how to make your outlines "FUN" and "GOOD." He will stop at nothing to help your narrative live its best life, go on a journey and find its truth.
But seriously, not enough people talk about outlining... and it is so vital to making a good narrative. Please let Tyler share everything he has learned and hopefully, it can save you some future headaches.
Attendees will get to see a cavalcade of bad outline examples and how they can magically be transformed into a juicy and fun outline with a series of pragmatic steps. Learn the true power of outlining and how it can cheaply and efficiently inspire a shared vision.
This talk is for any writer who wants to be a good collaborator and a productive gift-giver to every discipline on their team. It's for any writer or narrative designer who has googled "how to video game outline but good."