GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: Live, Laugh, Outline: Creating Functional Outlines That Are Good

Tyler Hutchison  (Narrative Director, HeartMachine)

Location: Room 2006, West Hall

Date: Tuesday, March 21

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Vault Recording: Video

Audience Level: All

Globally renowned and beloved systems engineer, Tyler J. Hutchison (Solar Ash, Dream Daddy, Die Homer), has discovered that game developers hate outlining their narrative. He has taken it upon himself to travel to GDC and teach you why you should love making outlines and how to make your outlines "FUN" and "GOOD." He will stop at nothing to help your narrative live its best life, go on a journey and find its truth.

But seriously, not enough people talk about outlining... and it is so vital to making a good narrative. Please let Tyler share everything he has learned and hopefully, it can save you some future headaches.

Takeaway

Attendees will get to see a cavalcade of bad outline examples and how they can magically be transformed into a juicy and fun outline with a series of pragmatic steps. Learn the true power of outlining and how it can cheaply and efficiently inspire a shared vision.

Intended Audience

This talk is for any writer who wants to be a good collaborator and a productive gift-giver to every discipline on their team. It's for any writer or narrative designer who has googled "how to video game outline but good."