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Tony Howard-Arias (Co-founder, Black Tabby Games)
Location: Room 3016, West Hall
Date: Tuesday, March 22
Time: 3:00 pm - 3:30 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Despite your best efforts, it can sometimes feel like decision-making and dialogue choices don't have an actual impact on your game's narrative. In this session, Tony Howard-Arias (Game Designer and Co-writer of Scarlet Hollow) goes in-depth on how they and their partner tackled (and continue to tackle) these challenges on both a micro and macro level. On the macro level, they'll discuss how Scarlet Hollow is intentionally written to build towards a number of discrete endings whose thematic relevance is a reflection of how players have chosen to interact with their narrative. And on the micro level, they'll talk about their game's complex relationship-system, and how minor changes in dialogue and art can make a given playthrough feel personalized and uniquely tailored to its player.
Attendees will come away with one more perspective on how to tackle complex branching narratives in a way that's sustainable, nuanced, and that validates player choices.
This presentation is for anyone who's interested in player-focused narrative design and crafting interactive fiction!