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Game Narrative Summit: Narrative Tools as Powerful as 'Marvel's Guardians of the Galaxy's'

Rayna Anderson  (Senior Narrative Production Coordinator, Eidos Montreal)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: TBD

Audience Level: Yes

For Marvel's Guardians of the Galaxy, Eidos-Montréal beefed up their in-house writing tool to handle the Guardians' intense banter system. You need a reliable recording pipeline when there's five characters on-screen, and in the recording booth together, who always have a sarcastic quip on the tip of their tongue. From generating TTS to managing localized audio, find out how a company known for their narrative-driven games continues to improve their tools so that they can test their content in-game as early as possible. Learn some of the tricks they've learned along the way that have automated weeks worth of work throughout their pipeline.

Takeaway

Learn how to reduce the time between recording content and getting into your game, improve efficiency importing localized content, and automate recording schedule generation.

Intended Audience

Anyone who makes or uses narrative tools.