View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Rayna Anderson (Senior Narrative Production Coordinator, Eidos Montreal)
Location: Room 3016, West Hall
Date: Monday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
For Marvel's Guardians of the Galaxy, Eidos-Montréal beefed up their in-house writing tool to handle the Guardians' intense banter system. You need a reliable recording pipeline when there's five characters on-screen, and in the recording booth together, who always have a sarcastic quip on the tip of their tongue. From generating TTS to managing localized audio, find out how a company known for their narrative-driven games continues to improve their tools so that they can test their content in-game as early as possible. Learn some of the tricks they've learned along the way that have automated weeks worth of work throughout their pipeline.
Learn how to reduce the time between recording content and getting into your game, improve efficiency importing localized content, and automate recording schedule generation.
Anyone who makes or uses narrative tools.