Tim Stobo (Lead Quest Designer, Guerrilla)
Location: Room 2006, West Hall
Date: Tuesday, March 21
Time: 10:50 am - 11:50 am
Pass Type:
All Access Pass, Summits Pass
Topic:
Game Narrative
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
Guerrilla wanted to build best-in-class side quests for Horizon Forbidden West, empower designers and writers to tell their own stories, and ensure everyone's voice was heard.
In this talk, Lead Quest Designer Tim Stobo outlines the changes and improvements Guerrilla made to the pitching and workshopping process for side quests during Horizon Forbidden West's development. He outlines what changed from Horizon Zero Dawn and The Frozen Wilds, the steps Guerrilla took to develop a more involved and inclusive workshopping and pitching process, and examines the improvements and changes with a particular focus on the development of a number of quests shipped in Horizon Forbidden West.
Takeaway
Attendees will gain a set of tools and best practices to create an inclusive, iterative pitching and development process for building narrative content: including planning to your strengths, creating briefs for mixed teams, providing constructive feedback on unsuccessful pitches, and guiding workshopping.
Intended Audience
This is for managers looking to improve the process they use to develop narrative side content to become more inclusive and deliver better results—as well as all developers looking to become more involved in the creation of narrative content for their games.