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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: Pitching and Workshopping Side Quests for 'Horizon Forbidden West'

Tim Stobo  (Lead Quest Designer, Guerrilla)

Location: Room 2006, West Hall

Date: Tuesday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Guerrilla wanted to build best-in-class side quests for Horizon Forbidden West, empower designers and writers to tell their own stories, and ensure everyone's voice was heard.

In this talk, Lead Quest Designer Tim Stobo outlines the changes and improvements Guerrilla made to the pitching and workshopping process for side quests during Horizon Forbidden West's development. He outlines what changed from Horizon Zero Dawn and The Frozen Wilds, the steps Guerrilla took to develop a more involved and inclusive workshopping and pitching process, and examines the improvements and changes with a particular focus on the development of a number of quests shipped in Horizon Forbidden West.

Takeaway

Attendees will gain a set of tools and best practices to create an inclusive, iterative pitching and development process for building narrative content: including planning to your strengths, creating briefs for mixed teams, providing constructive feedback on unsuccessful pitches, and guiding workshopping.

Intended Audience

This is for managers looking to improve the process they use to develop narrative side content to become more inclusive and deliver better results—as well as all developers looking to become more involved in the creation of narrative content for their games.