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Game Narrative Summit: Playing is Perceiving: How Games Shape (and Reflect) Your Worldview

Iain Dodgeon (Director of OKRE: Opening Knowledge across Research and Entertainment, OKRE)

James Cook (Programme Director, BMus, Lecturer in Early Music, Reid School of Music, University of Edinburgh)

Jodie Azhar (CEO, Teazelcat Games)

Catharina Bohler (CEO, Sarepta Studio)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: TBD

Audience Level: All

This panel will explore the challenges and opportunities in depicting a variety of issues and topics including migration, health, poverty, ethnicity, science, gender and sexuality. Through case studies they will show how reimagining cultural tropes can not only offer prosocial benefits, but also enable critical and commercial success. This will be a lively panel with an honest and candid discussion of the challenges, successes and pitfalls of trying to represent the world on screen. Attendees will leave with a practical understanding of how to bring diverse perspectives to game design and the benefits of this approach to them, their studio and their players.


Attendees will gain an insight into redefining cultural tropes in a way that avoids stereotypes and enable the full benefits of applying fresher perspectives to game design. Furthermore, they will know how to take advantage of expertise available from outside the games industry, and how games can shape one's worldview.

Intended Audience

Developers, designers, animators, audio engineers, writers, producers, biz dev, artists, and stakeholders interested in using commercial games for other purposes such as public engagement or culture change. No prior experience required.