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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Game Narrative Summit: Punching Upwards: A Panel On Satire, Truthtelling, And How A Comedic Premise Goes From Idea To Playable

Dave Kornfeld  (Writer, Independent)

Samantha Gorman  (Co-Founder, Tender Claws)

Shawn Allen  (President & Game Design Director, NuChallenger)

Evan Narcisse  (Writer & Narrative Design Consultant, Independent)

Nitai Poddar  (Narrative Designer, Obsidian)

Date: Tuesday, July 20

Time: 9:40am - 10:40am

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

TV does it. Film does it. And now, more and more games are calling out pointed issues from race, to politics, to sexuality with humor. Moderated by game writer and former journalist Evan Narcisse, this panel features insights from creators on the game industry's comedic vanguard and explores the untapped potential of the form.


Attendees should leave with a sense that these types of games aren't only possible, but that there's a huge audience for them. After the session, they should feel inspired to translate their own funny take on an issue into a game.

Intended Audience

Anyone who's a fan of smart, impactful comedy but who's less certain of how to design a game around it. Anyone who would be intrigued to hear from people who've written/created this way professionally.