Betty Robertson (Senior Narrative Designer, Survios)
Location: Room 2006, West Hall
Date: Monday, March 20
Time: 1:20 pm - 1:50 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Game Narrative
Format:
Lecture
Vault Recording: Video
Audience Level: All
In this talk, Betty Robertson, BAFTA-nominee and Senior Narrative Designer at Survios, explains the ins and outs of player fantasy and expectations in the Dating Sim genre. The talk highlights player types, romance styles, and the importance of character design matching player expectations—incorporating experiences from time working on, and consulting on titles from Lovelink to Boyfriend Dungeon to Romancelvania.
Betty takes time to weigh in on popular romance archetypes and tropes, and player reactions to subverting these expectations. Fun facts and hard truths about writing for romance games will be paired with anecdotes about player reactions, and the dev disappointment that comes from designing a character that flops. This tell-all talk provides a guide to navigating the rough waters of in-game romance.
Takeaway
Attendees will gain insight into the experiences of players and developers in the Dating Sim genre, and how best to harmonize developer intent with player expectations. This talk will teach writers how best to write and design characters with the audience in mind, while still having fun.
Intended Audience
The is for game writers and narrative designers looking to learn more about writing for the medium of Dating Sims, and for developers interested in tackling their own Dating Sim but are curious about some of the narrative pitfalls.