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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Miko Reyes (Narrative Designer, Praxis Labs)
Location: Room 2006, West Hall
Date: Tuesday, March 21
Time: 2:10 pm - 2:40 pm
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Vault Recording: Video
Audience Level: All
What does diversity look like in an immersive narrative? How do equity and inclusion translate to game mechanics? These are questions which narrative designers for immersive learning games think about everyday.
This session will explore narrative design through the lens of DEI (diversity, equity, and inclusion). Although this session focuses primarily on immersive games, the intersection between DEI topics and the interactive storytelling grows every year. The histories, present, and future of equitable gaming will be explored, as well as how to hone empathy through immersive narrative design.
Other touch points will include current examples of diverse games, how to make players feel safe, employment of authentic research methods, and much more!
Attendees will gain insight into how DEI interacts with, shapes, and unfolds through immersive narrative design. They will explore the histories and present realities of the immersive DEI spaces, as well as potential futures for equitable storytelling through games.
This is for narrative designers, VR/AR creators, and all-around good people who love games and want a glimpse into the relationship between immersive interactive storytelling and DEI topics.