Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Adam Bezark (Owner & Chief Creative Officer, The Bezark Company)
Lex Rhodes (Creative Coordinator, The Bezark Company)
Vaughn Hannon (Creative Technologist & Producer, The Bezark Company)
Date: Tuesday, July 20
Time: 2:40pm - 3:40pm
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
STORYTELLING SIBLINGS explores the familial relationship between the Games and Theme Park Industries, as told by a trio of Themed Entertainment professionals. The session will consider the unique affordances and challenges of games versus destination entertainment experiences like theme parks, interactive theater, brand centers, and spectaculars... while skimming the deep, tangled history of borrowing and adaptation between the two industries. (They have a lot more in common besides just overusing the word "immersive.") With the growing trend toward interactivity and gameplay in location-based attractions, Game Designers have increasing opportunities to play in a fun and challenging new business. For some, this can be a fun side hustle; for others, it can offer a doorway into a whole new career they may never have considered.
There is a growing opportunity for collaboration between the sibling worlds of Themed Entertainment and Game Design. Attendees will walk away with a stronger understanding of the differences and similarities in storytelling for Games and Themed Entertainment, and of professional opportunities in the creation of physical immersive experiences.
This lecture is intended for storytellers working in the Game Industry who are interested in learning more about their sibling industry of themed entertainment and onsite, immersive experience design.