Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Game Narrative Summit: Storytelling Through Systems: A Narrative Designer's Approach

Adam Dolin  (Writer/Narrative Designer, Independent)

Location: Room 2001, West Hall

Date: Monday, March 17

Time: 9:30 am - 10:00 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Game Narrative

Format: Lecture

Vault Recording: Video

Audience Level: All

Agency and interactivity are at the heart of storytelling in video games, but how do these principles translate into actionable techniques for crafting compelling narratives? How can writers, narrative designers, and systems designers leverage the unique power of games to tell stories that wouldn’t work in any other medium?

In this session, award-winning writer and narrative designer Adam Dolin (God of War, Horizon: Forbidden West, God of War: Ragnarok) explores the intersection of storytelling and systems design. Through detailed case studies, attendees will learn how themes, plot, and character arcs can be woven into gameplay mechanics to shape player behavior, evoke emotion, and create lasting memories. Whether you’re a writer looking to collaborate more effectively with systems teams or a designer curious about integrating narrative hooks into mechanics, this talk offers practical insights and actionable takeaways to help you craft stories that resonate.

Takeaway

Attendees will leave with a deeper understanding of how to use game systems to create unique storytelling experiences that fully embrace the medium of games. They’ll learn how to align mechanics and narrative progression, uncover narrative opportunities within systems, and foster stronger collaboration between writers and designers to craft more meaningful and memorable player experiences.

Intended Audience

This session is aimed at any writer or designer who wishes to achieve more effective storytelling through video games. While a basic understanding of narrative design is recommended, no advanced prerequisites are necessary. The talk offers insights that benefit both experienced professionals and those new to narrative-driven game development.



Connecting the Global Game Development Community