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Kaitlin Tremblay (Writer & Narrative Designer, Capybara Games)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Vault Recording: TBD
Audience Level: All
"Storytelling with Verbs" focuses on the ways in which we can reinforce gameplay with its inherent storytelling capabilities. Kaitlin Tremblay will discuss the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, etc., with specific examples from games in AAA, indie, mobile, ARGs, and escape rooms, and with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces. This talk is intended to encourage greater collaboration between game design and narrative design in order to leverage the innate storytelling qualities in the fundamental building blocks of all of our games, to design together more playfully and more cohesively, and to create more compelling experiences, situations, and stories for players.
Attendees will takeaway practical and concrete knowledge (and how-to tips) on how designing narrative can begin on a gameplay level and how to best encourage collaboration between different departments to achieve a more cohesive development process, as well as gameplay experience.