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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: The Best and Most Stealable Mechanics from Table Top RPGs

Evan Hill  (Senior Area Designer, Obsidian)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

This talk will focus on exploring unique and innovative mechanics in the Table-Top RPG world and provide jumping off points for designers to implement and experiment with them in their own games.

It will introduce the audience to the wide and strange world of Table-Top RPGS.
It will then discuss all the obvious and secret ways it has influenced the goals and designs of Digital Games. For example how CRPGs work to capture the experience of having a DM.

Then we will outline the experimental nature of the talk, looking for new innovations and adaptations that we can transport to digital game design.

Takeaway

Attendees will be given a tour of effective and unique mechanics from Table Top RPGs that can be adapted to digital games. They will also be presented with methods for prototyping and implementing each design.

Intended Audience

For Narrative and Game Designers looking to expand their repertoire of storytelling mechanics and for those interested in learning about innovations in the Table Top RPG Genre.