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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Game Narrative Summit: The Best and Most Stealable Mechanics from Tabletop RPGs

Evan Hill  (Senior Area Designer, Obsidian)

Location: Room 2006, West Hall

Date: Monday, March 20

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

This session will focus on exploring unique and innovative mechanics in the tabletop roleplaying game world, and provide jumping-off points for designers to implement and experiment with them in their own games.

Evan Hill, Senior Area Designer at Obsidian, will introduce attendees to the wide and strange world of tabletop RPGs, and discuss all the obvious and secret ways the genre has influenced the goals and designs of digital games (for example: how computer roleplaying games work to capture the experience of having a Game Master).

Evan will also outline the experimental nature of the talk, looking for new innovations and adaptations that can be transported to digital game design.

Takeaway

Attendees will be given a tour of effective and unique mechanics from Tabletop RPGs that can be adapted to digital games. They will also be presented with methods for prototyping and implementing each design.

Intended Audience

This is for narrative and game designers looking to expand their repertoire of storytelling mechanics, as well as those interested in learning about innovations in the tabletop roleplaying game genre.