Evan Hill (Senior Area Designer, Obsidian)
Location: Room 2006, West Hall
Date: Monday, March 20
Time: 4:40 pm - 5:10 pm
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: Intermediate
This session will focus on exploring unique and innovative mechanics in the tabletop roleplaying game world, and provide jumping-off points for designers to implement and experiment with them in their own games.
Evan Hill, Senior Area Designer at Obsidian, will introduce attendees to the wide and strange world of tabletop RPGs, and discuss all the obvious and secret ways the genre has influenced the goals and designs of digital games (for example: how computer roleplaying games work to capture the experience of having a Game Master).
Evan will also outline the experimental nature of the talk, looking for new innovations and adaptations that can be transported to digital game design.
Attendees will be given a tour of effective and unique mechanics from Tabletop RPGs that can be adapted to digital games. They will also be presented with methods for prototyping and implementing each design.
This is for narrative and game designers looking to expand their repertoire of storytelling mechanics, as well as those interested in learning about innovations in the tabletop roleplaying game genre.