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Game Narrative Summit: The Narrative Guide to Surviving the Monetization of Games

Lucien Soulban  (Narrative Director, Tuque Games)

Location: Room 3016, West Hall

Date: Tuesday, March 22

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

The narrative landscape is changing aggressively as game companies chase a host of microtransaction initiatives. Battle Passes, Seasonal Passes, Loot Boxes, Non-Fungible Tokens, XP-Boosters, unique currencies to buy skins, weapons, mounts & characters… these new transactional methods have radically changed how we tell stories over the last decade because the gameplay has itself kicked into adrenaline-soaked high gear. Consumers want to jump into the action, whether it's with time-saving purchases that eliminate the grind or to experience fewer hurdles in between them and the next trigger pull. How do narrative teams create meaningful content when the name of the game has become fast and casual, and when everything has a cost-to-profit ratio? This talk will discuss where we started and how to operate both within a team and within a game to craft narrative.

Takeaway

Attendees will gain an inside look into methods used on Rainbow Six: Siege to sell narrative, as well as open-world experience from Far Cry and Watch Dogs to create a layered story. The speaker's 12+ years at Ubisoft alone offers insight into fostering and flourishing within the team dynamics.

Intended Audience

The target audience for the talk will be writers and narrative designers mainly, but anyone on development teams interested in helping narrative teams adapt to the changing landscape or in building a better working rapport with their writing staff.