View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Lucien Soulban (Narrative Director, Tuque Games)
Location: Room 3016, West Hall
Date: Tuesday, March 22
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
The narrative landscape is changing aggressively as game companies chase a host of microtransaction initiatives. Battle Passes, Seasonal Passes, Loot Boxes, Non-Fungible Tokens, XP-Boosters, unique currencies to buy skins, weapons, mounts & characters… these new transactional methods have radically changed how we tell stories over the last decade because the gameplay has itself kicked into adrenaline-soaked high gear. Consumers want to jump into the action, whether it's with time-saving purchases that eliminate the grind or to experience fewer hurdles in between them and the next trigger pull. How do narrative teams create meaningful content when the name of the game has become fast and casual, and when everything has a cost-to-profit ratio? This talk will discuss where we started and how to operate both within a team and within a game to craft narrative.
Attendees will gain an inside look into methods used on Rainbow Six: Siege to sell narrative, as well as open-world experience from Far Cry and Watch Dogs to create a layered story. The speaker's 12+ years at Ubisoft alone offers insight into fostering and flourishing within the team dynamics.
The target audience for the talk will be writers and narrative designers mainly, but anyone on development teams interested in helping narrative teams adapt to the changing landscape or in building a better working rapport with their writing staff.