Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Matthew Weise (CEO & Narrative Designer, Empathy Box)
Clara Fernandez-Vara (Associate Arts Professor, NYU Game Center)
Carlos Rocha Silva (CEO, Dreams Uncorporated & SYCK)
Chella Ramanan (Co-founder, POC in Play)
Katharine Neil (Narrative Designer, Independent)
Mira Dorthé (Co-Founder, Programmer, Designer, Writer, Other Tales Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Vault Recording: TBD
In four short-format talks, leading innovators in game narrative will share the stories behind their innovative creations--the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.
After listening to prominent creators reveal the behind-the-scenes of their narrative craft, attendees will be able to compare and contrast various approaches to problem-solving and experimentation in interactive storytelling, while gaining inspiration for creating dramatic player experience and advancing the art of narrative design.
The goal of the session is to expose attendees to innovative approaches so the audience can be very wide. Beginners in the field will learn what is considered cutting-edge, while veterans will see their preconceptions about what constitutes game design challenged.