View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Matthew Weise (Narrative Designer & Writer, Fiction Control)
Clara Fernandez-Vara (Associate Arts Professor, NYU Game Center)
Latoya Peterson (CXO, Glow Up Games)
Eevi Korhonen (Senior Narrative Designer, Housemarque)
Douglas Austin (Lead Writer & Game Designer, Worldwalker Games)
Sandra Duval (Narrative Lead, Hinterland)
Xalavier Nelson Jr. (Creative Director, Strange Scaffold)
Location: Room 3016, West Hall
Date: Monday, March 21
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
In five short-format talks, leading innovators in game narrative will share the stories behind their innovative creations: the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.
After listening to prominent creators reveal the behind-the-scenes of their narrative craft, attendees will be able to compare and contrast various approaches to problem-solving and experimentation in interactive storytelling, while gaining inspiration for creating dramatic player experiences and advancing the art of narrative design.
The goal of the session is to expose attendees to innovative approaches so the audience can be very wide. Beginners in the field will learn what is considered cutting-edge, while veterans will see their preconceptions about what constitutes game design challenged.