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Game Narrative Summit: The Narrative Innovation Showcase 2022

Matthew Weise  (Narrative Designer & Writer, Fiction Control)

Clara Fernandez-Vara  (Associate Arts Professor, NYU Game Center)

Latoya Peterson  (CXO, Glow Up Games)

Eevi Korhonen  (Senior Narrative Designer, Housemarque)

Douglas Austin  (Lead Writer & Game Designer, Worldwalker Games)

Sandra Duval  (Narrative Lead, Hinterland)

Xalavier Nelson Jr.  (Creative Director, Strange Scaffold)

Location: Room 3016, West Hall

Date: Monday, March 21

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

In five short-format talks, leading innovators in game narrative will share the stories behind their innovative creations: the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.


After listening to prominent creators reveal the behind-the-scenes of their narrative craft, attendees will be able to compare and contrast various approaches to problem-solving and experimentation in interactive storytelling, while gaining inspiration for creating dramatic player experiences and advancing the art of narrative design.

Intended Audience

The goal of the session is to expose attendees to innovative approaches so the audience can be very wide. Beginners in the field will learn what is considered cutting-edge, while veterans will see their preconceptions about what constitutes game design challenged.