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Game Narrative Summit: Weirder Than Usual: Narrative Designing the Oceanview Motel in 'Control'

Brooke Maggs (Narrative Designer, Remedy)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: TBD

Audience Level: All

Gain insight into the world-building and narrative development process at Remedy where nuanced narrative themes of rituals and dream-logic evolved into a new aspect of Control's New Weird world. This talk will cover the evolution of the Motel sequences and show how narrative cohesion was maintained throughout development.

Takeaway

Attendees will get a look into worldbuilding and narrative design at Remedy by seeing evolution of the Motel Sequences in Control, and gain tools and ideas to help communicate subtle narrative, 'New Weird' themes and narrative designs throughout development.

Intended Audience

Those curious about Remedy's worldbuilding processes including other developers. Specifically, people in narrative-related disciplines who would like ideas on process and tools to communicate with others in their development teams