View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Brooke Maggs (Narrative Designer, Remedy)
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Vault Recording: TBD
Audience Level: All
Gain insight into the world-building and narrative development process at Remedy where nuanced narrative themes of rituals and dream-logic evolved into a new aspect of Control's New Weird world. This talk will cover the evolution of the Motel sequences and show how narrative cohesion was maintained throughout development.
Attendees will get a look into worldbuilding and narrative design at Remedy by seeing evolution of the Motel Sequences in Control, and gain tools and ideas to help communicate subtle narrative, 'New Weird' themes and narrative designs throughout development.
Those curious about Remedy's worldbuilding processes including other developers. Specifically, people in narrative-related disciplines who would like ideas on process and tools to communicate with others in their development teams