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Game Narrative Summit: World Building from Weird to Mainstream

William Shen  (Lead Designer, Unknown Worlds)

Location: Room 2001, West Hall

Date: Monday, March 17

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Game Narrative

Format: Lecture

Vault Recording: Video

Audience Level: All

How does today's weird side project become tomorrow's mainstream success?

Will Shen will discuss the rise in mainstream awareness of video game properties that were considered too weird or niche to ever attract a large audience. This talk will cover 5 tools that you can use to examine your own narrative world building, with the goal of finding ways to bring your beloved world to more people.

Takeaway

Attendees will learn 5 tools they can use in their own narrative world building to attract new audiences and inspire other creatives to tell their stories in that world.

Intended Audience

Anyone interested in narrative design, creative direction, original games, and expanding their audience.



Connecting the Global Game Development Community