GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Game Performance Optimization with Causal Models (Presented by Samsung Electronic)

Hesham Dar  (Data Scientist, Samsung Electronics)

Location: Room 2000, West Hall

Date: Thursday, March 24

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Samsung Electronics

On modern mobile devices, there are a number of systems which aim to improve the game experience, delivering high and stable frame rates while keeping the device at manageable temperatures.
Often the standard method of tuning these device systems is through either lab based testing, which is not scalable, or alternatively, using real world analysis.
However systems on device don't run in isolation and when tuning parameters, other factors can be at play which potentially obfuscate the impact of the change.
By leveraging domain knowledge and building an explicit causal model of the system, a better indication of the treatment effect size can be measured as well as other useful insights on the performance of such systems.


Attendees will learn about how causal modelling using bayesian networks can be used to better evaluate any changes made, based on real world cases carried out to improve game performance on mobile devices.

Intended Audience

The target audience includes developers, analysts, and designers.